locator1 and locator2 are the two transform nodes for the locators. locatorShape1 and
locatorShape2 are the two shape nodes for the locators. nurbsSphere1 is the transform
node for the NURBS sphere. And nurbsSphereShape1 is the shape node for the sphere; it’s
connected to MakeNurbsSphere1, which is the history node, and to initialShadingGroup.
The initialShadingGroup node is the default shading group that is applied to all geometry;
without this node, the geometry can’t be shaded or rendered. When you apply a new
shader to an object, the connection to initialShadingGroup is replaced with a connection
to the new shader.
9. In the Hypergraph window, use Alt+RMB to zoom out a little.
10. Select the locator1, locator2, and nurbsSphere1 nodes, and drag them away from the other
nodes so you can work on them in their own space.
11. In the Hypergraph, MMB-drag the locator1 node over the nurbsSphere1 node.
12. From the pop-up menu, choose Other at the bottom (Figure€1.7). A new dialog box will
open; this is the Connection Editor.
The Connection Editor is where you create and edit connections between nodes. The
left side of the panel represents the output of a selected node, in this case the locator1
node. The output is the controlling node; the right side is the input, and in this case is
nurbsSphere1, which will be controlled based on whatever connections you make in
the list.
The list represents the attributes of each node. Any of the attributes that have a plus sign
next to them can be expanded to reveal nested attributes. For instance, find the Translate
attribute in the left side of the column, and expand it by clicking the plus sign. You’ll see
that Translate has Translate X, Translate Y, and Translate Z. This means you can choose
either to select the Translate attribute, which will automatically use all three nested attributes
as the output connection, or to expand Translate and choose one or more of the
nested Translate X, Y, or Z attributes as the output connection. In some situations, a connection
becomes grayed out, indicating that the connection between the two attributes
cannot be made, usually because the connection is not appropriate for the selected attributes
(see Figure€1.8).
Figure€1.7
You can connect
two nodes in the
Hypergraph by
MMB-dragging one
on top of the other
and choosing from
the options in the
pop-up menu.
locatorShape2 are the two shape nodes for the locators. nurbsSphere1 is the transform
node for the NURBS sphere. And nurbsSphereShape1 is the shape node for the sphere; it’s
connected to MakeNurbsSphere1, which is the history node, and to initialShadingGroup.
The initialShadingGroup node is the default shading group that is applied to all geometry;
without this node, the geometry can’t be shaded or rendered. When you apply a new
shader to an object, the connection to initialShadingGroup is replaced with a connection
to the new shader.
9. In the Hypergraph window, use Alt+RMB to zoom out a little.
10. Select the locator1, locator2, and nurbsSphere1 nodes, and drag them away from the other
nodes so you can work on them in their own space.
11. In the Hypergraph, MMB-drag the locator1 node over the nurbsSphere1 node.
12. From the pop-up menu, choose Other at the bottom (Figure€1.7). A new dialog box will
open; this is the Connection Editor.
The Connection Editor is where you create and edit connections between nodes. The
left side of the panel represents the output of a selected node, in this case the locator1
node. The output is the controlling node; the right side is the input, and in this case is
nurbsSphere1, which will be controlled based on whatever connections you make in
the list.
The list represents the attributes of each node. Any of the attributes that have a plus sign
next to them can be expanded to reveal nested attributes. For instance, find the Translate
attribute in the left side of the column, and expand it by clicking the plus sign. You’ll see
that Translate has Translate X, Translate Y, and Translate Z. This means you can choose
either to select the Translate attribute, which will automatically use all three nested attributes
as the output connection, or to expand Translate and choose one or more of the
nested Translate X, Y, or Z attributes as the output connection. In some situations, a connection
becomes grayed out, indicating that the connection between the two attributes
cannot be made, usually because the connection is not appropriate for the selected attributes
(see Figure€1.8).
Figure€1.7
You can connect
two nodes in the
Hypergraph by
MMB-dragging one
on top of the other
and choosing from
the options in the
pop-up menu.
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