Working in Maya
You can download, trail version of Autodesk Maya.
Maya’s working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface in Maya 2011 has changed significantly from previous versions of the program to reflect this evolution. The interface pres- ents tools, controls, and data in an organized fashion to easily allow you to bring your fantastic creations to life.
Understanding the way Maya organizes data about the objects, animation, textures, lights, dynamics, and all the other elements contained within the 3D environment of a scene is essential to understanding how the interface is organized. Maya uses what’s known as the Dependency Graph to keep track of the various packets of data, known as nodes, and how they affect each other. Any single element of a Maya scene consists of multiple nodes connected in a web, and each of these nodes is dependent on another. Maya’s interface consists of editing windows that allow you to connect these nodes in an intuitive way and edit the information contained within each node.
There is usually more than one way to accomplish a task in Maya. As you grow comfortable with the interface, you’ll discover which editing windows best suit your working style. This chapter is a brief overview of what professionals need to understand when working in Maya. You’ll learn what types of nodes you’ll be working with and how they can be created and edited in Maya. You’ll also learn how to work with projects and scene data as well as the various windows, panels, and controls that make up the interface. This will help you whether you are working alone or as part of a team of artists.
If you’ve never used Maya before, we strongly encourage you to read the Maya documenta- tion as well as Introducing Maya 2011 by Dariush Derakhshani (Sybex, 2010). This chapter is about working with nodes, but it is not meant to be a comprehensive guide to each and every control within Maya. That information is contained within the Maya documentation.
In this chapter, you will learn to: Understand transform and shape nodes
Create a project
Use assets
Create file references
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