Working with History - Autodesk Maya - making Movie - 6

Working with History

Over the course of a modeling session, the history for any given object can become quite long and
complex. This can slow down performance. It’s a good idea to periodically delete history on an
object by selecting the object and choosing Edit  Delete By Type  History. You can also choose to
delete all the history in the scene by choosing Edit  Delete All By Type  History. Once you start
animating a scene using deformers and joints, you should not delete the history or use the Delete
By Type  Non-Deformer History option.
You can turn off the history globally by clicking the history toggle switch on the status line, as
shown here.






5. Select the transform node (myCube), and press the s hot key. This creates a keyframe on
all the channels of the transform node.
You’ll see a new node icon appear for each keyframed channel with a connection to the
transform node (see Figure€1.5).
6. Hold the cursor over any line that connects one node to another. A label appears describing
the output and input attributes indicated by the connection line.





Figure€1.5
The attributes of
myCube’s transform
node have
been keyframed.
The keyframe
nodes appear in
the Hypergraph.

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