Interactive Creation
By default Maya creates objects using the Interactive Creation method, which allows you to draw
on the canvas as you create your geometry. To turn this feature off, choose the Create Polygon
Primitives menu, and deselect the Interactive Creation option at the bottom of the menu.
While the Interactive Creation mode is on, you can deselect the Exit On Completion method; this
means that each time you draw on the grid, you will continue to create cubes until you switch to
another tool.
on the canvas as you create your geometry. To turn this feature off, choose the Create Polygon
Primitives menu, and deselect the Interactive Creation option at the bottom of the menu.
While the Interactive Creation mode is on, you can deselect the Exit On Completion method; this
means that each time you draw on the grid, you will continue to create cubes until you switch to
another tool.
5. Hold the right mouse button down, and hover the cursor over the pCube rectangle.
Choose Rename from the pop-up window. Rename the cube myCube.
6. Select myCube, and choose, from the Hypergraph menu, Graph Input And Output
connections. This switches the view to the connections view just as if you had originally
opened the Hypergraph by choosing Windows Hypergraph:Connections. It’s the same
Hypergraph, but the view mode has changed, allowing you to see more of the scene.
Navigating the Hypergraph
You can navigate the Hypergraph by using the same hot key combination you use in the viewport:
Alt+MMB-drag pans through the Hypergraph workspace, and Alt+RMB-drag zooms in and out.
Selecting a node and pressing the f hot key focuses the view on the currently selected node. (MMB
means clicking with the middle mouse button, and RMB means clicking with the right mouse
button.)
When you graph the input and output connections, you see the connected nodes that make
up an object and how the object appears in the scene. In the current view, you should see the
myCube node next to a stack of connected nodes labeled polyCube1, myCubeShape, and initial�
ShadingGroup, as shown in Figure€1.3. (The nodes may also be arranged in a line; the actual
position of the nodes in the Hypergraph does not affect the nodes themselves.)
Alt+MMB-drag pans through the Hypergraph workspace, and Alt+RMB-drag zooms in and out.
Selecting a node and pressing the f hot key focuses the view on the currently selected node. (MMB
means clicking with the middle mouse button, and RMB means clicking with the right mouse
button.)
When you graph the input and output connections, you see the connected nodes that make
up an object and how the object appears in the scene. In the current view, you should see the
myCube node next to a stack of connected nodes labeled polyCube1, myCubeShape, and initial�
ShadingGroup, as shown in Figure€1.3. (The nodes may also be arranged in a line; the actual
position of the nodes in the Hypergraph does not affect the nodes themselves.)
Figure€1.3
The node network
appears in
the Hypergraph.
This shape node
(myCubeShape) is
connected to two
other nodes, while
the transform node
(myCube) appears
off to the side.
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